The archer is a very fast unit and has very high fire rate and range, as well as cheap to deploy. A group of archers is useful for defense, as not only it is effective to repel swarms of unarmored units, but the archer can also fill in the moat.
Compared to the crossbowman, the archer fires and moves faster, along with possessing greater range at the cost of less damage. However, archers can use braziers to light their arrows on fire, allowing them to ignite pitch ditches. Archers are best placed on towers and walls to increase the range of their attacks.
Archers require a free peasant from the campfire, 1 bow with a sum of 12 gold and 2 honor to recruit.
Gallery[]
Stronghold 2 Units | |
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Barracks | Armed Peasant • Spearman • Archer • Maceman • Crossbowman • Pikeman • Swordsman • Knight |
Mercenary Post | Pictish Boat Warrior • Outlaw • Hobilar • Assassin • Horse Archer • Axe Thrower • Berserker • Thief |
Monastery | Fighting Monk • Warrior Monk |
Engineer's Guild & Siege Camp |
Engineer • Ladderman • Mantlet • Fire Ballista • Catapult • Burning Cart • Cat Battering Ram • Siege Tower • Trebuchet • Tower Mangonel • Tower Ballista |
Related Articles | Peasant • Weapons • Horse |
Stronghold Legends Units | |
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Barracks | Man-at-arms • Archer • Maceman • Crossbowman • Pikeman • Swordsman • Knight |
Siege Camp | Engineer • Ladderman • Mantlet • Fire ballista • Catapult • Burning Cart Cat • Battering Ram • Siege tower • Trebuchet • Tower Ballista • Tower Mangonel |
Round Table | Merlin • Sir Bedivere • Sir Galahad • Sir Gareth • Sir Gawain • Sir Lancelot • Sir Percival • Green dragon |
Ice tower | White wolf • White witch • Shield maiden • Dwarf • Polar bear • Frost giant • Ice Queen • Ice dragon |
Sorcerer's Tower | Demon • Saxon warrior • Hellhound • Werewolf • Bat • Vampiric creeper • Sorcerer • Black dragon |