The barracks allows the training of Crusader troops. All units here must be supplied from available peasants and equipment from the armoury, which can be filled by craftsmen from workshops, or the market. In return, Crusader troops are nominally cheaper to hire than mercenaries.
Freshly recruited troops gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop after pressing the corresponding number key (1-7), which can be reset to the barracks itself.
The barracks itself is made of sturdy stone, rendering it fairly durable against attacks. It can catch on fire however, which will eventually spread, if not extinguished over time, capable of lighting up the entire training grounds from time to time.
List of available units[]
Unit | Price | Weaponry/armour | Description |
---|---|---|---|
Archer | 12 gold | Bow | A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command, as well as dig and fill in moats and climb ladders. |
Spearman | 8 gold | Spear | A cheap, unarmored infantry unit useful for temporary blocking enemies. Can dig and fill in moats and climb ladders, as well as push them away from walls. |
Maceman | 20 gold |
Mace Leather armour |
Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units. Can dig and fill in moats and climb ladders. |
Crossbowman | 20 gold |
Crossbow Leather armour |
Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with long reload times. |
Pikeman | 20 gold |
Pike Metal armour |
Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. Can dig and fill in moats. |
Swordsman | 20 gold |
Sword Metal armour |
An elite fighting unit who boasts good armor and melee, but is very slow to move around. |
Knight | 40 gold |
Sword Metal armour Horse |
A mounted swordsman who utilizes a horse to move fast around the battlefield and conduct raids. |