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The barracks allows the training of standard Vietnamese and Chinese troops. All barracks units must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or bought.

Freshly recruited troops come out of the barracks almost instantly. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.

The barracks structure is made of stone and it is hard to destroy. It can be damaged by melee attacks and rocks. When collapsing, all units die on the top of it. It can be used as a part of the walls, as well as the barracks can host a number of troops on the roof, allowing it to be built as part of the castle walls.

List of available units[]

Unit Price Weaponry/armour Description
Spear tribesman 5 gold None A rudimentary melee unit that is fast to move around, but has weak attack and very low health.
Blowpipe tribesman 10 gold None An unarmored ranged unit that uses a blowpipe to attack units from medium range.
Auxiliary archer 12 gold Bow A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command.
Auxiliary axeman 8 gold Axe A sturdy all-round unit that moves fast and fights with an axe in close range.
Auxiliary cavalry 10 gold Lance

Horse

A mounted melee unit that can move around very fast on a horse and intercept enemy units.
Imperial warrior 40 gold Sword

Metal armour

An elite fighting unit who boasts good armor and melee, but is very slow to move around.
Imperial crossbowman 12 gold Crossbow

Metal armour

Tough long-ranged unit that uses a crossbow to fire armor-penetrating bolts.
Imperial bannerman 120 gold Sword

Metal armour

A frontline unit that carries a banner around, boosting the defensive power of friendly units around himself.
Imperial guardsman 10 gold Heavy mace

Metal armour

A very durable melee unit that moves very slowly, but can strike a powerful blow at groups of enemies.
Imperial cavalry 50 gold Sword

Metal armour

Horse

A fast armored unit that rides a horse into battle and can charge at formations to instantly break them.