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The catapult is a ground siege equipment.

Description[]

The catapult is a mobile siege engine, devised to pummel an area with rocks from long range, with a high rate of fire. Its payload is capable of causing large damage to anything it hits. Catapults cannot hit units on high elevation.

Catapults are considerably cheap and effective in bringing down buildings and units. They have decent fire rate and their low arc comes with good accuracy, marking the catapult a reliable offensive weapon. Their rocks cause heavy damage on structures and on units, as they are capable of killing most of them in one shot. Catapults may also hurl cow carcasses from a distance to spread disease in a selected area. Carcasses fly at a much higher angle than rocks, letting them land behind walls and other obstacles.

As all ground siege engines, an engineer must construct it in a pre-placed siege tent. Once built, the catapult is free to move around. Two engineers are used to operate the engine, in addition to its dedicated supply that must be replenished with stone from the stockpile. Moving will simply cancel the engine's firing animation, without using up rocks.

Hurled stones will kill units and siege engines instantly. They can even hit civilians such as mothers, children and drunkards, who simply disappear without any death animation.

However, catapults are fairly big and slow, and they fall from concentrated missile fire or melee attacks, so they need support from friendly units. Portable shields can greatly increase their resistance against missile fire, while a fire ballista or some missile units can provide covering fire.

The catapult is created in the engineer's guild or the siege camp. They are automatically supplied with engineers and move slowly, but they can also move about twice as fast when not moving in open order. They have an infinite supply of rocks and they have much better accuracy, making them ideal for surgical strikes from long range.

Catapults have decent fire rate and their low arc comes with good accuracy, making the catapult a reliable offensive weapon. Their rocks cause heavy damage on structures and on units, as they are capable of killing most of them in one shot. Catapults may also hurl carcasses from a distance to spread disease in a selected area.

Catapult shots carry a powerful utility value due to their projectiles knocking back groups of units, next to dealing area damage. Units falling from great heights suffer higher damage, while those falling into a bed of water, a building or into trees die instantly, no matter the health.

The catapult is created in the siege camp. It is automatically supplied with engineers and moves slowly. Catapults can only hurl rocks at their target, dealing area damage and heavily damaging structures.

Like its previous incarnations, it fires in a low arc, making it ideal for taking potshots at structures while also maintaining long range. It fires very slowly however and must be adequately guarded against enemy skirmishes.

The catapult is created in the siege camp. It is automatically supplied with engineers and moves slowly. Catapults can only hurl rocks at their target, dealing area damage and heavily damaging structures.

Their shots also knock back units, making the catapult highly valuable at controlling incoming units. Although units take considerably low damage, their temporary incapacitation can bring huge value for a timely intervention. The AI also tries to make use of this fact.

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