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Description[]

Crossbowmen are a fairly durable unit, who bring one of the largest ranged damage into the fray. They have a much shorter range then archers and they fire much slower, as the crossbow needs to be wound up between shots. The metal armor can mitigate incoming damage from other projectiles. Unlike archers, crossbowmen can not ignite pitch ditches with a brazier.

Usage[]

Crossbowman is the Archer's "older brother" - equipped with a better weapon, dealing several times more damage. What is the most important about this unit, is the fact that it can easily break through heavily armored targets. The armor allows the Crossbowman to withstand quite a beating, making them harder to eliminate when stationed on a wall / tower.

Unfortunately, every unit has some flaws. The first one is shorter firing range (compared to an Archer), which makes them effective on a medium range only. Shorter range makes this unit ineffective at sieges - before your Crossbowmen manage to get into firing range, enemy Archers will deal significant damage to them. The second thing is their movement speed - Crossbowmen are one of the slowest units in the game, meaning that you must protect them from enemy melee attacks at all costs, because they won't be able to get away like Archers can. Their last flaw is their attack speed - they have several times the damage of an Archer, but they take more time before they can attack again.

Crossbowmen require a free peasant from the Campfire, 1 crossbow and 1 metal armor from the armory with a sum of 12 gold to recruit.

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Stronghold Crusader 2 Units
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