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[[File:Gold.png|thumb|121x121px]]
'''Gold''' is the currency used and considered to be the main resource in all of the [[Stronghold]] games.
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'''Gold''' is a universal trading resource in all of the [[Stronghold Series|Stronghold games]].
==Usage==
 
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==Overview==
Gold is an invaluable virtual resource, which sees wide usage.
 
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Gold, while cannot be mined on its own, is a means of wealth and used for many services and purposes throughout the game. It can be spent on either military or economic purposes.
   
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Gold is used for recruiting troops, trading resources and constructing certain buildings, of which each has a certain price. Gold is stored in the player's (virtual) treasury and accessible anytime, as well as it cannot be lost by any means (except for losing a game). Gold can be used the following ways:
It is mainly spent on troop recruitment. Units from the [[barracks]], [[Mercenary Post|mercenary post]] and other military buildings all need gold. Barracks units few gold, but they need equipment too. In contrast, mercenary units require only gold, but a higher amount of it. Siege equipment also costs gold.
 
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*''[http://stronghold.wikia.com/wiki/Military_Units Recruiting units]'': all units and siege equipment require gold for their creation as a one-time payment.
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*''[http://stronghold.wikia.com/wiki/Market Buying and selling resources]'': batches of materials can be bought or sold in exchange for gold.
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*''Constructing buildings'': some buildings - typically religious and entertainment buildings - cost gold to place.
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*''[http://stronghold.wikia.com/wiki/Tax Taxing] and bribing peasants'': the townsfolk can be taxed for gold and a steady monthly income, costing popularity, while they can also be bribed, netting the opposite effect.
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==Acquiring gold==
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===The [[Market]]===
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The market is a reliable source of trade and resources. It is needed for resource exchanges in most games and every resource is needed to be traded manually. Gold is acquired for selling batches of resources. The market handles trades automatically in later games.
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===The Treasury===
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A place to store the kingdom's gold. Gold is stored in the [[keep]] and every transaction immediately takes or cashes the sufficient gold amount, be it on the market or with another player. Gold cannot be lost here by any other means.
   
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In [[Stronghold 2]], the [[treasury]] building is separate from the keep and it requires a bailiff to fully operate. While gold is still accessible without one, the treasury itself enables taxation. Gold can be stolen from here by a [[thief]] deployed by enemy forces.
Gold can be traded in the market. It can be sold or bought in exchange for goods. Each product has its own price, some of them worth more, some of them less. The buying price is always higher then the selling price.
 
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===Killing players <sup>(SH, SHC)</sup>===
 
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When an enemy lord is dead, the player delivering the killing blow gets a portion of his remaining stock and one fifth of its gold stocks as a bounty. This can be any amount of gold, but at least 500 coins.
Gold can be obtained from or handed out to citizens via the treasury. The amount of gold depends on the tax or bribe rate.
 
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===[http://stronghold.wikia.com/wiki/Estate Estates] <sup>(SH2, SHL)</sup>===
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Village and castle estates automatically net 10 gold every month as regular taxes to their respective owner, on top of sending raw goods to your [http://stronghold.wikia.com/wiki/Keep Keep].
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 15:05, 8 January 2020

Gold

Gold is a universal trading resource in all of the Stronghold games.

Overview

Gold, while cannot be mined on its own, is a means of wealth and used for many services and purposes throughout the game. It can be spent on either military or economic purposes.

Gold is used for recruiting troops, trading resources and constructing certain buildings, of which each has a certain price. Gold is stored in the player's (virtual) treasury and accessible anytime, as well as it cannot be lost by any means (except for losing a game). Gold can be used the following ways:

  • Recruiting units: all units and siege equipment require gold for their creation as a one-time payment.
  • Buying and selling resources: batches of materials can be bought or sold in exchange for gold.
  • Constructing buildings: some buildings - typically religious and entertainment buildings - cost gold to place.
  • Taxing and bribing peasants: the townsfolk can be taxed for gold and a steady monthly income, costing popularity, while they can also be bribed, netting the opposite effect.

Acquiring gold

The Market

The market is a reliable source of trade and resources. It is needed for resource exchanges in most games and every resource is needed to be traded manually. Gold is acquired for selling batches of resources. The market handles trades automatically in later games.

The Treasury

A place to store the kingdom's gold. Gold is stored in the keep and every transaction immediately takes or cashes the sufficient gold amount, be it on the market or with another player. Gold cannot be lost here by any other means.

In Stronghold 2, the treasury building is separate from the keep and it requires a bailiff to fully operate. While gold is still accessible without one, the treasury itself enables taxation. Gold can be stolen from here by a thief deployed by enemy forces.

Killing players (SH, SHC)

When an enemy lord is dead, the player delivering the killing blow gets a portion of his remaining stock and one fifth of its gold stocks as a bounty. This can be any amount of gold, but at least 500 coins.

Estates (SH2, SHL)

Village and castle estates automatically net 10 gold every month as regular taxes to their respective owner, on top of sending raw goods to your Keep.