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The Hoarding is a defensive structure.

Description[]

Hoardings are large wooden installments that can be placed on top of a wall segment, or a tower. These fragile panels serve to provide limited protection for stationary defenders behind, by absorbing ranged fire. After it takes a predetermined number of hits, it is destroyed.

Information[]

Brattice at Carcassonne(France)3.JL

A hoarding installment in Carcassone, France

Enhancing the capabilities of ranged defenders has been a primary objective for almost every medieval castle in case of a siege. Initially, holes called arrowslits were drilled in segmented walls and towers, from where an archer could fire with a limited line of fire at an advanced position. These were however harder to improve upon when the need for additional protected battlements arose, for which hoardings provided the answer.

Hoardings are easily attached wooden installments that can be placed on and over a tower without a rooftop. These were created of elongated wooden panels and support beams with designated arrowslits, which provided sufficient protection against enemy fire, while also granting a little bit larger visibility to defenders behind. Despite being not resilient against larger projectiles like rocks, the hoarding proved to be a cheaper makeshift alternative to costly masonryworks.

Round towers and square towers in Stronghold 2 can be built with an additional layer of hoarding that protects units on its top level from fire damage (predominantly from bolts coming from fire ballistae). Such towers cannot be placed a ballista or mangonel on top, and regular projectiles can still hit units standing around. When the hoarding is destroyed, the tower is converted to a normal variant.

Due to its very niche purpose, hoardings are usually considered infeasible to install.

Hoardings are standalone installments that can be placed on top of wall segments, protecting units underneath from ranged damage. Both end points of the structure must lie on a wall, else it will not be built. When taken enough damage either from projectiles, or the host wall is sufficiently damaged, the hoarding is gone.

Hoardings are standalone installments that can be placed on top of wall segments, protecting units underneath from ranged damage. Both end points of the structure must lie on a wall, else it will not be built. When taken enough damage either from projectiles, or the host wall is sufficiently damaged, the hoarding is gone.

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