The Hoarding is a defensive structure.
Description[]
Hoardings are large wooden installments that can be placed on top of a wall segment, or a tower. These fragile panels serve to provide limited protection for stationary defenders behind, by absorbing ranged fire. After it takes a predetermined number of hits, it is destroyed.
Information[]

A hoarding installment in Carcassone, France
Enhancing the capabilities of ranged defenders has been a primary objective for almost every medieval castle in case of a siege. Initially, holes called arrowslits were drilled in segmented walls and towers, from where an archer could fire with a limited line of fire at an advanced position. These were however harder to improve upon when the need for additional protected battlements arose, for which hoardings provided the answer.
Hoardings are easily attached wooden installments that can be placed on and over a tower without a rooftop. These were created of elongated wooden panels and support beams with designated arrowslits, which provided sufficient protection against enemy fire, while also granting a little bit larger visibility to defenders behind. Despite being not resilient against larger projectiles like rocks, the hoarding proved to be a cheaper makeshift alternative to costly masonryworks.
Round towers and square towers in Stronghold 2 can be built with an additional layer of hoarding that protects units on its top level from fire damage (predominantly from bolts coming from fire ballistae). Such towers cannot be placed a ballista or mangonel on top, and regular projectiles can still hit units standing around. When the hoarding is destroyed, the tower is converted to a normal variant.
Due to its very niche purpose, hoardings are usually considered infeasible to install.
Hoardings are standalone installments that can be placed on top of wall segments, protecting units underneath from ranged damage. Both end points of the structure must lie on a wall, else it will not be built. When taken enough damage either from projectiles, or the host wall is sufficiently damaged, the hoarding is gone.
Hoardings are standalone installments that can be placed on top of wall segments, protecting units underneath from ranged damage. Both end points of the structure must lie on a wall, else it will not be built. When taken enough damage either from projectiles, or the host wall is sufficiently damaged, the hoarding is gone.
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Stronghold Crusader 2 Buildings | ||
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Castle Buildings | Fortifications | Walls • Gatehouses • Stairs • Mangonel • Ballista • Haybale launcher |
Towers | Small Tower • Medium Tower • Large Tower | |
Defenses | Brazier • Hoarding • Man Trap • Barricade • Wardog • Oil Smelter • Pitch Ditch | |
Industry Buildings | Stockpile • Woodcutter's hut • Quarry • Ox Tether • Iron Mine • Pitch Rig | |
Farm Buildings | Granary • Meat Farm • Dairy Farm • Apple Orchard • Wheat Farm • Hops Farm • Brewery • Mill • Bakery | |
Town Buildings | Hovel • Church • Apothecary • Well • Water Pot • Inn • Market • Chandler's Workshop | |
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Stronghold Warlords Buildings | ||
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Castle Buildings | Fortifications | Walls • Gatehouses • Stairs • Arrow turret • Mangonel platform • Ballista platform • Fire arrow platform |
Towers | Bastion • Small tower • Medium tower • Large tower | |
Defenses | Hoarding • Gunpowder stash • Barricade • Tiger cage • Gunpowder trail | |
Industry Buildings | Stockpile • Wood camp • Quarry • Tether • Iron mine • Saltpeter mine • Gunpowder workshop | |
Farm Buildings | Granary • Pig farm • Vegetable farm • Rice field • Tea plantation • Tea house | |
Town Buildings | Hovel • Temple • Herbalist workshop • Embassy • Consulate • Water pot • Road • Market • Good and Bad things | |
Military Buildings | Barracks • Military academy • Siege camp • Stable • Fletcher's workshop • Artillator's workshop • Lance workshop • Blacksmith's workshop • Forge workshop • Armourer's workshop | |
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