Kingmaker is a Path of War option that allows players to fight others (if online) or AI-controlled Lords from the Campaign. Each AI opponent has their own difficulty and specialties which make them unique AIs.


In Kingmaker, the player can pick from one of the maps the game has already placed, or one that they have created from the Map Editor themselves. Up to 8 players can play in a Kingmaker match at any given time. Players must have at least one opponent or will be unable to play this mode. 

The starting point of the player(s) and/or AI are already on the map, signified by a Keep symbol. Estates are shown as flag symbols on the map. Players can change their starting points by clicking on the area they are in and move it to another Keep area. If used on an Estate, the player will gain ownership of that estate once the match begins. Every map has various resources, although the estates and keeps themselves have their own resources, and will need to control other estates to get those resources if they are not bought. Buying an estate costs 100 Honor if it is aligned to no one. Estates can be captured by staying near the flag while there are no hostile units nearby; the more units surrounding it the faster it will be captured.

In addition, each estate "specializes" in a set of resources; for example, an "Iron" estate will mean that the estate will focus on iron mines and a few apple farms for food. A "bread" estate means that the estate will create only bread as its only food, creating the buildings needed to make bread. The estates do harvest wood, but will turn their wood pits to "sleep" mode after reaching 100 wood. They will turn it back on once that number falls down to 80 or lower.

All players, human and AI, always begin with the same resources and starting units. Through the Map Editor, you can add buildings and units. Buildings are "neutral" when placed on the map and are under the player's control if they start there/buy the estate. The amount of Hovels you can build on the map varies on how much the map is designed to hold; a 2 player map allows for a population of up to 120 max (not including military excess), while up to 8 players will only put a max of 96 population.

Some of the AI do not counter their popularity-decreasing factors, such as gong and rats. An example is Sir William, who neglects building Gong Pits (although it could be a bug). Other AI are not affected by them, such as Olaf, who is only affected by gong (he clears them out however), and has no crime and rats infesting his castle. 

To win, players must defeat all the other opponents by killing their lord. After a lord is killed, their castle estate can be captured by staying on the rooftop. If this does not happen, the AI/player can still fight without their lord. Once a castle estate is captured, all other estates that the AI/player owned will now be owned by the player who captured the castle.

Starting resources/unitsEdit

All players, human and AI, obtain these at the start.

Starting UnitsEdit

Starting ResourcesEdit

  • 150 of Meat, Cheese, Apples and Bread 
  • 30 of Eels, Geese, Vegetables, Pigs and Wine (once a Lord's Kitchen is constructed)
  • 15 of Barrels of Beer, Wheat, Flour and Grapes
Other ResourcesEdit
  • 10,000 Gold (can be changed before starting a match at intervals of 2,500 from 5,000-15,000 max)
  • 600 Wood
  • 150 Stone
  • 75 of all weapons (once an Armory is constructed)
  • 30 Iron, Pitch
  • 15 of Hops, Wool, Candles, Cloth


  • Focus on defense for the first few moments of the game, and buy enough Stone for your fortifications. This allows an early defensive wall around your land when needed.
  • If going on offense, build hovels and start recruiting ranged units/mercenaries and an Engineer's Guild/Siege Camp. Without an Engineer's Guild, you can only create a few units at a Siege Camp.
  • Keep an active set of troops at the castle. While your units may be attacking someone else, another player/AI might be attacking you and it may be too late to bring them back. Although a Barracks counteracts this, if Catapults and Trebuchets were brought by the besieger, it can be destroyed rather quickly.

The AIEdit

Each AI (Artificial Intelligence) is based on the characters encountered during Campaign. Their difficulty reflects how offensive they are when launching a siege and defense based on keep size. Their starting keep is based on if the player provided one for them, and how large their estates are. The only time they will use a Small Keep/Wood Keep is if one is provided or if their estates are too small for them.


  • Difficulty: Easy
  • Notable facts: Recruits Armed Peasants and Spearmen frequently, makes a tiny enclosure which can be easily overrun; creates very little defense. Uses a Small Keep.

Sir WilliamEdit

  • Difficulty: Medium
  • Notable facts: Creates an enclosed castle, although a bug causes the eastern wing of his enclosure to be always open for easy swarms. He mainly trains Archers and Swordsmen for both defense and attack. Uses a Medium Keep if a keep is not provided for him.

Lady SerenEdit

  • Difficulty: Medium
  • Notable Facts: Recruits Armed Peasants at first for an early defense, but will quickly replace them with Light Cavalry for offense. Uses Archers for defense and creates a medium enclosure, the west wing having a wood wall defense but has Killing Pits and Man Traps covering it. Always uses a Small Keep regardless of map size.

The HawkEdit

  • Difficulty: Medium
  • Notable Facts: Very defensive lord, having tower mounted magonels and rolling logs to deter enemy attackers. Primarily focuses on archers and outlaws for defense and sends out harassing waves of outlaws and siege. Due to a bug he does not send siege forces to attack his opponents. Uses either a medium or small keep regardless of map size.

The BullEdit

  • Difficulty: Medium
  • Notable Facts: Offensive lord, creating a skull-like enclosure (although poorly), using Horse Archers, Crossbowmen, Macemen and Outlaws for offense and defense. Also uses War Hounds for defense. Always uses a Wood Keep regardless of map size.

The KingEdit

  • Difficulty: Medium
  • Notable Facts: Another defensive lord, the King focuses more on economy rather then attacking, like the Hawk. However, he likes to send small groups of unmounted Knights out to harass others and capture estates. He creates an enclosure with the size depending on what keep he starts out with (can use all three stone keeps)


  • Difficulty: Medium
  • Notable Facts: Another offensive lord, but uses only Berserkers and Axe Throwers for both defense and offense. Attacks very early when possible and creates a wood enclosure around his Wood Keep. Focuses mainly on selling spears for money as his mercenaries are expensive to recruit. Uses either a double layer enclosure or a circular one.

The HammerEdit

  • Difficulty: Very Hard
  • Notable Facts: Powerful, well-balanced offense consisting of Outlaws, Crossbowmen and unmounted Knights. Uses Horse Archers for defense and his defenses are based on what keep he starts off with (can use all three stone keeps), but will always use the Large Keep when possible. With a Large Keep he creates two enclosures, one containing vital buildings such as the Barracks, and smaller one leading to the Keep. With a Medium Keep he creates a double layer enclosure with some units near stone baskets to throw stones at enemies below who manage to penetrate the first layer.


There are several maps that the game already provides which can be used.

=Two Player MapsEdit


Map details: Small map with forests in the center of the map. There are stone and iron hotspots in each keep area.

Four Player MapsEdit


Map details: Medium map with resources provided at the corners of each area. A large, dormant volcano in the middle of the map serves for enviromental decoration. All areas have stone and iron hotspots.

Four WoodsEdit

Map details: Medium map with four groups of dense forest. There are five estates; one in the middle with wood/pitch and four in the corners with stone/iron deposits.


Five Player MapsEdit


Map details: Medium map with plenty of resources in each area. There are eight estates; two focus on iron, one focuses on pitch, one focuses on bread, two focus on apple and one focuses on stone production. The north west keep area is placed on an elevated area where it is nearly impossible to have proper bread production. The bottom central estate is large with nearby stone deposits along with the southwestern one. The one north of the bottom central has some iron and the one north of it has swamps to harvest pitch from.

Eight Player MapsEdit

Great BritainEdit

Map details: Large map with various resources in each area. Unfortunately, each estate/keep area is very small and players will need to plan accordingly to place needed buildings correctly. There are various estates focusing on various resources such as iron, but the layout of the map prevents them from building properly and will need player assistance in order to create.

Note: Due to the layout of this map, the keep area just west of the eastern most keep area is the only area where most AI can build properly. This means everyone except Olaf in that area will be the only ones capable of building a military force.


Map details: Large map with plenty of resources for every player. Iron and stone hotspots are found near the middle of the map. There is a cheese making estate in the middle of the map.

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