The Templar knight is the successor of the knight. Its attributes make them pretty much the same devastating unit as before: their high attack and health make them walking powerhouses on the battlefield, even contesting the Lord in combat capabilities.

When mounting a horse from the stables, they become a frontline charger and spell doom on any disorganized formation. Their cost is very high though: they require a mace, metal armour and lots of gold.

The templar knight cannot attack buildings while on horseback.

Knights require a free peasant from the campfire, 1 mace and 1 metal armour with a sum of 200 gold to recruit.

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