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(Added SH2 details.)
m (Sometimes lord was capitalized, other times it wasn't, so I set them all to capital.)
 
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The '''Lord''' is the most powerful unit on the map, several times stronger than a [[swordsman]]. If he is killed, then it's game over for the player, and all his buildings, units, and civilians will instantly disappear from the map. The lord can be commanded around, but he will wander his castle at times, then return to the [[keep]] during siege.
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{{Unit
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|name = Lord
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|image = [[image:TheLord.jpeg]]
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|available = Stronghold games
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|type = Key melee unit
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|cost = N/A
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|hp = Highest
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|damage = Highest
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|speed = Slow}}The '''Lord''' is the most powerful unit of all Stronghold games.
   
During campaign missions in both [[Stronghold]] and [[Stronghold Crusader|Crusader]], the Lord cannot be freely controlled. He may be ordered to attack any enemies accessible, but he cannot be moved over the map. In multiplayer and skirmishes, however, he may be moved. This can be useful, as you may seek refuge in your more powerful ally's castle (you cannot win through keep capture in SH and SHC). When selecting units through the click and drag technique, the Lord won't be included in the group of troops.
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==Description==
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The Lord is the most important unit in the empire. He is a glorious and noble fighter, who commands his units and manages his estates. When the need arises, the Lord is equipped with a brutal weapon to defend himself and his loyal soldiers. In ''Stronghold Crusader'', the lord will occasionally wander to clusters of idle troops in times of peace to give emboldening, gesture-rich speeches and strike inspiring poses. When the '''Lord''' is killed, the mission is over and the player loses.
   
In [[Stronghold 2]] and onwards, the Lord becomes a much more important unit as a fighter. Literally, the Lord has become a powerful [[knight]], who is the only unit to mount horses besides knights. As usual, the Lord will stand on the keep's roof and attend events in the town. However, when moved to another location, the Lord will enter 'combat mode' and he stops taking part in feasts, masses, etc. He may be returned to do his civilian duties with a button click at any time. The Lord is now selected, when click and dragging over him.
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==Control==
   
In the latter games, the Lord can be healed in the [[Apothecary]], when he lost more than half of his health. This action can be performed, when he is doing his civilian duties.
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During campaign missions in both [[Stronghold]] and [[Stronghold Crusader|Crusader]], the Lord cannot be freely controlled. He may be ordered to attack any enemies accessible, but he cannot be moved over the map. In multiplayer and skirmishes, however, he may be moved. This can be useful, as the lord may seek refuge in the more powerful ally's castle (you cannot win through keep capture in SH and SHC). When selecting units through the click and drag technique, the Lord won't be included in the group of troops.
   
{{versions}}
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In [[Stronghold 2]], the Lord becomes a much more important unit as a fighter. Literally, the Lord has become a powerful [[knight]], who is the only unit to mount horses besides knights. As usual, the Lord will stand on the keep's roof and attend events in the town. However, when moved to another location, the Lord will enter 'combat mode' and he stops taking part in [http://stronghold.wikia.com/wiki/Royal_food feasts], masses, etc. He may be returned to do his civilian duties with a button click at any time. The Lord is now selected, when click and dragging over him.
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==Trivia==
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*As a feature, the Lord can be healed in the [[Apothecary|apothecary]], when he lost more than half of his health. This action is performed automatically, while he is doing his civilian duties. 
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*In [[Stronghold Legends]], the Lord retains his attributes, except for the fact that he slowly regains his health when out of combat. [[ru:Лорд]]
 
[[Category:Soldiers]]
 
[[Category:Soldiers]]

Latest revision as of 22:41, May 6, 2018

The Lord is the most powerful unit of all Stronghold games.

DescriptionEdit

The Lord is the most important unit in the empire. He is a glorious and noble fighter, who commands his units and manages his estates. When the need arises, the Lord is equipped with a brutal weapon to defend himself and his loyal soldiers. In Stronghold Crusader, the lord will occasionally wander to clusters of idle troops in times of peace to give emboldening, gesture-rich speeches and strike inspiring poses. When the Lord is killed, the mission is over and the player loses.

ControlEdit

During campaign missions in both Stronghold and Crusader, the Lord cannot be freely controlled. He may be ordered to attack any enemies accessible, but he cannot be moved over the map. In multiplayer and skirmishes, however, he may be moved. This can be useful, as the lord may seek refuge in the more powerful ally's castle (you cannot win through keep capture in SH and SHC). When selecting units through the click and drag technique, the Lord won't be included in the group of troops.

In Stronghold 2, the Lord becomes a much more important unit as a fighter. Literally, the Lord has become a powerful knight, who is the only unit to mount horses besides knights. As usual, the Lord will stand on the keep's roof and attend events in the town. However, when moved to another location, the Lord will enter 'combat mode' and he stops taking part in feasts, masses, etc. He may be returned to do his civilian duties with a button click at any time. The Lord is now selected, when click and dragging over him.

TriviaEdit

  • As a feature, the Lord can be healed in the apothecary, when he lost more than half of his health. This action is performed automatically, while he is doing his civilian duties. 
  • In Stronghold Legends, the Lord retains his attributes, except for the fact that he slowly regains his health when out of combat.

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