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{{Building
A '''Mangonel''' is defensive siege equpiment that is featured in both Stronghold and Stronghold Crusader. It works the same way in both. The Mangonel launches five small rocks at enemy soldiers. Although extremely inaccurate when trying to hit individual units, it is most useful for firing into large groups of enemy soldiers. Each of its rocks will instantly kill any unit but the [[lord]]. A spearmen will die in one hit, and so will a swordsman. It is also moderately useful in taking out enemy siege equipment, since siege equipment is larger than soldiers.
 
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|name = Mangonel
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|image = [[image:mangonel.png]]
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|available = Stronghold games
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|usage = Defense engine
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|cost = 50 gold (SH, SHC)<br>
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+2 engineers<br>
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200 gold (SH2, SHL)}}
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The '''mangonel''' is a stone-hurling defense engine.
   
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==Description==
The Mangonel can only be placed in Square or Round towers, and costs fifty gold to make. Two siege engineers are needed to operate it.
 
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The mangonel acts like a mini catapult placed atop of a tower. It is operated by two [[engineer]]s, one of them for reloading and the other to pull, then release the hurler. Upon launch, multiple rocks are hurled, which can cause devastating damage on buildings and troops. The mangonel has great inaccuracy, making the target area harder to hit.
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Mangonels can be sited on large towers that have enough room on the top to support them. They cannot be used with a [[ballista]] on the same tower.
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Mangonels kill units (except for the [[Lord]]) with one hit. However, they cause minor damage to buildings. In [[Stronghold 2]] and beyond, mangonels hurl regular rocks, effectively destroying almost every building with one hit but partially wounding ground units, sending them fly. Engineers are also provided with the mangonel when placing.
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==Usage==
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Mangonels are a frequent sighting, being one of the most reliable (and cheap) defenses. They can effectively stop a seemingly devastating attack, as the attacker has his army in one big clump, offering many kills to one mangonel. They can also cause significant damage to siege engines, to a lesser extent. When they are protected by [[mantlet|shields]], they are almost invulnerable to projectiles.
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Mangonels are best used in conjuction with [[ballista]]e: mangonels can provide area damage, while ballistae snipe enemy siege engines and potential targets. In big numbers, a wall of these two machines is virtually impenetratable.
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Their "area target" attack can prove very useful. Operating the mangonel at their peak of range actually sends rocks farther than the target range, outclassing the [[fire ballista]]'s and the [[trebuchet]]'s range. Mangonel groups can create death zones and cover a huge area in the perimeter when set on area attacks.
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==Weaknesses==
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Mangonels are a threat to friend and foe both. The small rocks can hurt either player's properties and units, meaning that a badly targeted mangonel can cause severe losses if one does not pay attention.
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Other threat comes from its immobility and limited placement. Mangonels pretty much depend on their host tower's health, as a severely damaged tower may cripple in no time, sending its engine and staff into destruction. Also, when a mangonel is in the red, it needs to be disbanded and replaced in order to "regain" its health.
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The mangonel is so inaccurate that it has problems hitting targets being close. [[Archer]]s and other missile units may shoot without much problem at the device, provided they are not in a big group. Melee units in the tower means doomsday for the mangonel.
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==Strategies==
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*A very offensive (albeit somewhat cost-ineffective) use of the mangonel is to build a large tower as close as possible to the enemy in the early game and place one on it. Proxy mangonels supported by [[archer]]s and [[crossbowmen]] are lethal if used correctly. The tower remains strong enough to withstand [[catapult]]/[[trebuchet]] attacks. Two or three towers can cause severe damage in enemy ranks, but they should be guarded well, as fast units in numbers can quickly overwhelm and destroy these forward outposts.
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{{SHC:Units}}{{SH2:Units}}
 
[[Category: Siege Engines]]
 
[[Category: Siege Engines]]

Revision as of 23:06, 6 January 2014

The mangonel is a stone-hurling defense engine.

Description

The mangonel acts like a mini catapult placed atop of a tower. It is operated by two engineers, one of them for reloading and the other to pull, then release the hurler. Upon launch, multiple rocks are hurled, which can cause devastating damage on buildings and troops. The mangonel has great inaccuracy, making the target area harder to hit.

Mangonels can be sited on large towers that have enough room on the top to support them. They cannot be used with a ballista on the same tower.

Mangonels kill units (except for the Lord) with one hit. However, they cause minor damage to buildings. In Stronghold 2 and beyond, mangonels hurl regular rocks, effectively destroying almost every building with one hit but partially wounding ground units, sending them fly. Engineers are also provided with the mangonel when placing.

Usage

Mangonels are a frequent sighting, being one of the most reliable (and cheap) defenses. They can effectively stop a seemingly devastating attack, as the attacker has his army in one big clump, offering many kills to one mangonel. They can also cause significant damage to siege engines, to a lesser extent. When they are protected by shields, they are almost invulnerable to projectiles.

Mangonels are best used in conjuction with ballistae: mangonels can provide area damage, while ballistae snipe enemy siege engines and potential targets. In big numbers, a wall of these two machines is virtually impenetratable.

Their "area target" attack can prove very useful. Operating the mangonel at their peak of range actually sends rocks farther than the target range, outclassing the fire ballista's and the trebuchet's range. Mangonel groups can create death zones and cover a huge area in the perimeter when set on area attacks.

Weaknesses

Mangonels are a threat to friend and foe both. The small rocks can hurt either player's properties and units, meaning that a badly targeted mangonel can cause severe losses if one does not pay attention.

Other threat comes from its immobility and limited placement. Mangonels pretty much depend on their host tower's health, as a severely damaged tower may cripple in no time, sending its engine and staff into destruction. Also, when a mangonel is in the red, it needs to be disbanded and replaced in order to "regain" its health.

The mangonel is so inaccurate that it has problems hitting targets being close. Archers and other missile units may shoot without much problem at the device, provided they are not in a big group. Melee units in the tower means doomsday for the mangonel.

Strategies

  • A very offensive (albeit somewhat cost-ineffective) use of the mangonel is to build a large tower as close as possible to the enemy in the early game and place one on it. Proxy mangonels supported by archers and crossbowmen are lethal if used correctly. The tower remains strong enough to withstand catapult/trebuchet attacks. Two or three towers can cause severe damage in enemy ranks, but they should be guarded well, as fast units in numbers can quickly overwhelm and destroy these forward outposts.
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