Description[]
A fast moving unarmored, silent warrior who can run up walls. Invisible to the enemy at a distance. Throws shuriken at enemy units when in range, with cooldown.
Traits[]
Stationing troops on castle walls, setting up traps and even hiding your Lord has been drilled into Stronghold players fearful of an untimely virtual death since Assassins were first added to the series.Stronghold: Warlords will once again deliver on this front, albeit with some interesting changes appropriate to the new setting.
Heavily reliant on remaining undetected, the Ninja is all about espionage. Able to deal high damage at range using her shuriken attack, in addition to classic invisibility and wall scaling abilities, Ninjas are more ‘hit and run’ than Assassins from previous Strongholds.
When micromanaged or used in small squads, Ninjas are a force to be reckoned with. More than capable of taking out several high priority enemy units in quick succession, players will need to remain vigilant to avoid death by ninjitsu.
Tactics[]
Stronghold Warlords Units | |
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Barracks | Spear tribesman • Blowpipe tribesman • Auxiliary axeman • Auxiliary archer • Auxiliary cavalry Imperial warrior • Imperial bannerman • Imperial crossbowman • Imperial guardsman • Imperial cavalry |
Military academy | Warrior monk • Horse archer • Ninja • Fire lancer Samurai • General • Samurai lancer • Thunderbomb thrower |
Siege camp | Ladderman • Siege tower • Mantlet • Fire arrow cart • Ballista Fire ox • Catapult • Mortar • Rocket launcher • Trebuchet |