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{{Character Quotes|Quote = These are the cheapest units in the game. They are armed with a flaming torch and if they get through your defenses, can reduce your castle to a smoldering heap of rubble.|author = Official Description}}
[[Image:Slave.jpg|thumb| A slave standing around.]]
 
   
Availible in the [[Stronghold Crusader]] Series.
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The '''slave''' is a light raider unit in [[Stronghold Crusader]] and [[Stronghold Crusader 2]].
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==Description==
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Slaves are cheap mercenaries, who run around carrying only torches, capable of setting enemy buildings on fire. They are defenseless, but can cause a lot of damage if left unchecked.
   
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The slave is trained at the [[mercenary post]].
'''Slaves''' are recruited from the [[Mercenary Post]] for only 5 [[gold]] each. They are the weakest and cheapest units in the game, and usually the least useful. They run around shirtless carrying only torches, lighting your enemy's buildings on [[fire]], and in most cases they also light themselves on fire. Slaves are fast moving, and are the only arab unit that can dig/fill moats.
 
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==Information==
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<tabview>
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Slave/Stronghold Crusader|Stronghold Crusader|false
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Slave/Stronghold Crusader 2|Stronghold Crusader 2|false
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</tabview>
   
 
==Tactics==
 
==Tactics==
 
The slave's place is not on the battlefield, as their low health and strength means almost instant death from any other troops. They are rather good in raids, attempting to burn and cripple buildings. In numbers, slaves can take on even units in light armor due to the cumulated damage output.
   
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Although slaves see little utility in direct combat, they can assist in sieges by setting off traps and drawing attention, opening a window of opportunity for other troops to close the distance.
The slave's place isn't on the battlefield, as their low health and strength means almost instant death from any other troops. They are most often used by the AI, most notably the Caliph, coming in useful only to slip into unfinished or lazily organized castles to set them alight.
 
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==Weaknesses==
 
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Slaves are among the frailest units in a player's repertoire, paired with having mediocre combat skills, which severely limits their efficiency. They require a critical mass to operate, and even then, they prove easy prey to ranged units, who can take them off from a distance.
 
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==Navigation==
A more speculant editer would of said "Slaves, being the foundation for millitary usage, can easily set clusters of buildings into sheathing flames. Large groups can n00b rush buildings as well."
 
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{{SHC:Units}}
 
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{{SHC2:Units}}
Slaves are most useful in large numbers to dig moats, due to their low cost. If the opportunity arises to set unguarded castle and economy on fire, then their participation would warm your heart.<br />
 
[[Category:Stronghold Crusader Soldiers]]
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[[Category:Units]]
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[[Category:Stronghold Crusader units]]
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[[Category:Stronghold Crusader 2 units]]
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[[ru:Раб]]

Revision as of 22:31, 16 February 2020

These are the cheapest units in the game. They are armed with a flaming torch and if they get through your defenses, can reduce your castle to a smoldering heap of rubble.
— Official Description


The slave is a light raider unit in Stronghold Crusader and Stronghold Crusader 2.

Description

Slaves are cheap mercenaries, who run around carrying only torches, capable of setting enemy buildings on fire. They are defenseless, but can cause a lot of damage if left unchecked.

The slave is trained at the mercenary post.

Information


Tactics

The slave's place is not on the battlefield, as their low health and strength means almost instant death from any other troops. They are rather good in raids, attempting to burn and cripple buildings. In numbers, slaves can take on even units in light armor due to the cumulated damage output.

Although slaves see little utility in direct combat, they can assist in sieges by setting off traps and drawing attention, opening a window of opportunity for other troops to close the distance.

Weaknesses

Slaves are among the frailest units in a player's repertoire, paired with having mediocre combat skills, which severely limits their efficiency. They require a critical mass to operate, and even then, they prove easy prey to ranged units, who can take them off from a distance.

Navigation

Stronghold Crusader Units
Barracks ArcherSpearmanMacemanCrossbowmanPikemanSwordsmanKnight
Mercenary Post Arabian bowmanSlaveSlingerAssassinHorse archerArabian swordsmanFire thrower
Siege & Cathedral EngineerLaddermanTunnelerMonk
MantletFire ballistaCatapultTrebuchetBattering ramSiege tower
MangonelBallista
Related Articles PeasantWeaponsHorse
Stronghold Crusader 2 Units