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The '''swordsman''' is a heavy frontline European unit in the Stronghold series.
{{Unit
 
|name = Swordsman
 
|image = [[Image:Swordsman.jpg]]
 
|available = Stronghold games
 
|type = Melee unit
 
|cost = 40 gold<br>
 
1 sword<br>
 
1 metal armour<br>
 
+8 honor (SH2)
 
|hp = High
 
|damage = High
 
|speed = Very slow}}The swordsman is a heavy infantry unit available from the barracks.
 
 
==Description==
 
==Description==
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Swordsmen are excellent fighters, who wear metal armour. Their equipment makes them very slow but well-protected against projectiles, and their tempered steel dishes out high damage to anything that gets near them.
The '''swordsman''' is the most powerful melee unit in Stronghold. They have a very powerful attack and wear durable metal [[Armour|armour]]. They make short work of any units they encounter, even armored troops in close range. Capable of absorbing huge numbers of projectiles (even crossbow bolts), the swordsman can strike down ranged enemies without taking too much damage. They can also destroy buildings and siege equipment with a few swings.
 
   
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The swordsman is trained at the [[barracks]].
However, their main weakness is that they are also the slowest unit in the game and as such enemies can avoid them easily and leave it up to [[crossbowman|crossbowmen]] or [[fire Ballista|fire ballistae]] to take them down. Stones launched from [[catapult]]s or [[trebuchet]]s can also soften up squads of swordsmen.
 
==Usage==
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==Information==
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<tabview>
Swordsmen make the bulk of advancing armies, because they can soak up much damage before succumbing. They are mainly used to repel counterattacks and destroying enemy industry. Like with any troops, swordsmen operate best in numbers, diverting enemy fire and covering a larger area to work on. They are slow, but deadly troops and they can be massed if one has the industry for it.
 
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Swordsman/Background|Background|False
==Game differences==
 
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Swordsman/Stronghold Crusader|Stronghold Crusader|false
''Stronghold 2:''
 
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Swordsman/Stronghold 2 & Legends|Stronghold 2 & Legends|false
*Swordsmen gain a speed boost and they move even faster in formation. They can even fill in moats.
 
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Swordsman/Stronghold Crusader 2|Stronghold Crusader 2|false
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</tabview>
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== Tactics ==
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Due to their lack of speed, swordsmen are best used in the frontline of a tight formation, where they can steadily advance and repel enemy charges. Their high defense allows them to soak up a lot of damage before succumbing and repel enemies from the walls, and their high attack allows them to easily punch through enemy units and fortifications.
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Swordsmen greatly benefit from other units' support during a siege. Overpowering the enemy's ranged capabilities and artillery bombardment from [https://stronghold.fandom.com/wiki/Catapult catapults] can ensure that the swordsmen get close to their objective.
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==Weaknesses==
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Swordsmen are the slowest unit in the game. Most units can easily outmaneuver and/or distract them, as well as ranged units can simply move backwards to gain enough range and fire again. Evasive maneuvers can simply limit swordsmen's combat effectiveness by not fighting them.
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Despite his durability, the swordsman is still vulnerable to concentrated fire and suffer heavy damage from siege equipments' projectiles. The penetrating bolts from [[crossbowmen]] take them out fairly easily from atop of a wall.
 
==Trivia==
 
==Trivia==
 
* The swordsman's armour (in Stronghold 2) suggests he is modeled after a 12th to 13th century fighter. This was during the latter time of the Crusades, where chainmail was widely in use but some plate armour was available. The swordsman wears a great helm (or pot helmet), breastplate, greaves and cuisses. It is seen that he wears a drape of mail over his shoulders, known as the coif (layer of mail covering the head).
*It takes several hundreds of [[archer]] arrows to kill a swordsman, making this character very strong against them.
 
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==Unit quotes==
*The swordsman's armour (in Stronghold 2) suggests he is modelled after a 12th to 13th century fighter. This was during the latter time of the Crusades, where chainmail was widely in use but some plate armour was available. The swordsman wears a great helm (or pot helmet), breastplate, greaves and cuisses. It is seen that he wears a drape of mail over his shoulders, known as the coif (layer of mail covering the head).
 
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* [[Swordsman/Quotes (SHC)|Stronghold Crusader]]
*Although the swordsmen are effective against all units, they aren't against [[knight]]s. [[ru:Мечник]]
 
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* [[Swordsman/Quotes (SH2, SHL)|Stronghold 2 & Legends]]
==Gallery==
 
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<gallery>
 
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==Navigation==
Swordsman 2.jpg|Waiting for orders
 
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{{SHC:Units}}
swordsman3.jpg|Ready sire!
 
</gallery>{{SHC:Units}}{{SH2:Units}}
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{{SH2:Units}}
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{{SHL:Units}}
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{{SHC2:Units}}
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[[ru:Мечник]]
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__NOTOC__
 
[[Category:Soldiers]]
 
[[Category:Soldiers]]

Revision as of 21:59, 14 January 2020

The swordsman is a heavy frontline European unit in the Stronghold series.

Description

Swordsmen are excellent fighters, who wear metal armour. Their equipment makes them very slow but well-protected against projectiles, and their tempered steel dishes out high damage to anything that gets near them.

The swordsman is trained at the barracks.

Information


Tactics

Due to their lack of speed, swordsmen are best used in the frontline of a tight formation, where they can steadily advance and repel enemy charges. Their high defense allows them to soak up a lot of damage before succumbing and repel enemies from the walls, and their high attack allows them to easily punch through enemy units and fortifications.

Swordsmen greatly benefit from other units' support during a siege. Overpowering the enemy's ranged capabilities and artillery bombardment from catapults can ensure that the swordsmen get close to their objective.

Weaknesses

Swordsmen are the slowest unit in the game. Most units can easily outmaneuver and/or distract them, as well as ranged units can simply move backwards to gain enough range and fire again. Evasive maneuvers can simply limit swordsmen's combat effectiveness by not fighting them.

Despite his durability, the swordsman is still vulnerable to concentrated fire and suffer heavy damage from siege equipments' projectiles. The penetrating bolts from crossbowmen take them out fairly easily from atop of a wall.

Trivia

  • The swordsman's armour (in Stronghold 2) suggests he is modeled after a 12th to 13th century fighter. This was during the latter time of the Crusades, where chainmail was widely in use but some plate armour was available. The swordsman wears a great helm (or pot helmet), breastplate, greaves and cuisses. It is seen that he wears a drape of mail over his shoulders, known as the coif (layer of mail covering the head).

Unit quotes

Navigation

Stronghold Crusader Units
Barracks ArcherSpearmanMacemanCrossbowmanPikemanSwordsmanKnight
Mercenary Post Arabian bowmanSlaveSlingerAssassinHorse archerArabian swordsmanFire thrower
Siege & Cathedral EngineerLaddermanTunnelerMonk
MantletFire ballistaCatapultTrebuchetBattering ramSiege tower
MangonelBallista
Related Articles PeasantWeaponsHorse
Stronghold 2 Units
Barracks Armed PeasantSpearmanArcherMacemanCrossbowmanPikemanSwordsmanKnight
Mercenary Post Pictish Boat WarriorOutlawHobilarAssassinHorse ArcherAxe ThrowerBerserkerThief
Monastery Fighting MonkWarrior Monk
Engineer's Guild &
Siege Camp
EngineerLaddermanMantletFire BallistaCatapultBurning CartCat
Battering RamSiege TowerTrebuchetTower MangonelTower Ballista
Related Articles PeasantWeaponsHorse
Stronghold Legends Units
Barracks Man-at-armsArcherMacemanCrossbowmanPikemanSwordsmanKnight
Siege Camp EngineerLaddermanMantletFire ballistaCatapultBurning Cart
CatBattering RamSiege towerTrebuchetTower BallistaTower Mangonel
Round Table MerlinSir BedivereSir GalahadSir GarethSir GawainSir LancelotSir PercivalGreen dragon
Ice tower White wolfWhite witchShield maidenDwarfPolar bearFrost giantIce QueenIce dragon
Sorcerer's Tower DemonSaxon warriorHellhoundWerewolfBatVampiric creeperSorcererBlack dragon
Stronghold Crusader 2 Units