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{{Construction}}'''Warlord'''s are neutral players, appearing alongside AI and human players, in the upcoming [[Stronghold Warlords]].
 
{{Construction}}'''Warlord'''s are neutral players, appearing alongside AI and human players, in the upcoming [[Stronghold Warlords]].
 
==Overview==
 
==Overview==
Warlords are independent governors, who have their own fiefs and estates and control their own castles. They are adept at one aspect of leadership and they can be conducted diplomacy with by any player. Warlords can be converted by demanding obedience or killing their [[Lord]], becoming a vassal in the process.
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Warlords are independent governors, who have their own fiefs and estates and control their own castles. They are adept at one aspect of leadership and they can be conducted diplomacy with by any player. Warlords can be converted by demanding obedience or killing their [[Lord]], becoming a subordinate in the process.
   
Warlords can support their superiors through their perks and set of commands. In order to enjoy a warlord's benefits, the player needs to spend a set amount of diplomacy points to make them obey, then to give commands, such as sending weapons and reinforcements. Warlords can also be upgraded through 5 levels to unlock new commands.
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While affiliated with the player, Warlords support them through their perks and set of commands. The player can issue commands by spending [[Diplomacy]] points. Commands are one-time acts that bolster the player's economy or army, and may be improved by upgrading the Warlord's tier. Warlords may also be instructed to attack another character or warlord. These involve:
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* Sending a '''<u>''shipment of resources''</u>'''. For a limited amount of time, the player is sent a trickle of goods.
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* Sending '''''<u>reinforcements</u>'''''. After a set amount of time, the player gets a few units near their [[keep]].
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* Assembling '''''<u>an attack force</u>'''''. The Warlord will spawn a group of units and attack a target estate. The warlord commences his attack on his own.
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* Providing '''''<u>spiritual guidance</u>'''''. For a limited amount of time, the player is provided spirit points, which is converted to bonus [[popularity]].
   
Warlord perks are permanent bonuses that stay in effect, as long as the warlord remains vassal of the player.
 
 
==Archetypes==
 
==Archetypes==
Warlords belong to an archetype, denoting their skills and personalities. Each warlord has different strengths and skill sets, which the player can use at their disposal.
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Warlords belong to an archetype, denoting their skills and personalities. Each warlord has different strengths and skill sets, which the player can use at their disposal. They also carry unique perks that aid the player in one way or another.
   
There are currently five known (with three unrevealed) warlord personalities:
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There are currently six known warlord personalities:
 
*<u>'''The Turtle'''</u>: adept at fortifications and castles, a defensive lord. He grants bonus durability to his allies' fortifications and buildings.
 
*<u>'''The Turtle'''</u>: adept at fortifications and castles, a defensive lord. He grants bonus durability to his allies' fortifications and buildings.
*<u>'''The Horse'''</u>: adept at creating big economies.
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*<u>'''The Horse'''</u>: adept at creating big economies and mounted units. He grants his allies bonus [[Diplomacy]] generation.
 
*<u>'''The Pig'''</u>: adept at creating armies, an offensive lord.
 
*<u>'''The Pig'''</u>: adept at creating armies, an offensive lord.
 
*<u>'''The Tiger'''</u>: an aggressive warlord, who prefers to create armies. He grants melee soldiers bonus damage.
 
*<u>'''The Tiger'''</u>: an aggressive warlord, who prefers to create armies. He grants melee soldiers bonus damage.
 
*<u>'''The Ox'''</u>: a supportive lord, who can supply his allies goods. He grants his allies bonus productivity.
 
*<u>'''The Ox'''</u>: a supportive lord, who can supply his allies goods. He grants his allies bonus productivity.
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*'''<u>The Dragon</u>''': a militarist warlord, who mastered the craft of rocketry. He supplies his allies with [[rocket launcher|rocket launchers]] periodically.
   
 
==References==
 
==References==

Revision as of 20:25, 6 April 2020

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Warlords are neutral players, appearing alongside AI and human players, in the upcoming Stronghold Warlords.

Overview

Warlords are independent governors, who have their own fiefs and estates and control their own castles. They are adept at one aspect of leadership and they can be conducted diplomacy with by any player. Warlords can be converted by demanding obedience or killing their Lord, becoming a subordinate in the process.

While affiliated with the player, Warlords support them through their perks and set of commands. The player can issue commands by spending Diplomacy points. Commands are one-time acts that bolster the player's economy or army, and may be improved by upgrading the Warlord's tier. Warlords may also be instructed to attack another character or warlord. These involve:

  • Sending a shipment of resources. For a limited amount of time, the player is sent a trickle of goods.
  • Sending reinforcements. After a set amount of time, the player gets a few units near their keep.
  • Assembling an attack force. The Warlord will spawn a group of units and attack a target estate. The warlord commences his attack on his own.
  • Providing spiritual guidance. For a limited amount of time, the player is provided spirit points, which is converted to bonus popularity.

Archetypes

Warlords belong to an archetype, denoting their skills and personalities. Each warlord has different strengths and skill sets, which the player can use at their disposal. They also carry unique perks that aid the player in one way or another.

There are currently six known warlord personalities:

  • The Turtle: adept at fortifications and castles, a defensive lord. He grants bonus durability to his allies' fortifications and buildings.
  • The Horse: adept at creating big economies and mounted units. He grants his allies bonus Diplomacy generation.
  • The Pig: adept at creating armies, an offensive lord.
  • The Tiger: an aggressive warlord, who prefers to create armies. He grants melee soldiers bonus damage.
  • The Ox: a supportive lord, who can supply his allies goods. He grants his allies bonus productivity.
  • The Dragon: a militarist warlord, who mastered the craft of rocketry. He supplies his allies with rocket launchers periodically.

References