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'''Warlord'''s are neutral players appearing alongside AI and human players in [[Stronghold Warlords]].
{{Construction}}
 
'''Warlord'''s are neutral players, appearing alongside AI and human players, in the upcoming [[Stronghold Warlords]].
 
 
==Overview==
 
==Overview==
Warlords are independent governors, who have their own fiefs and estates and control their own castles. They are adept at one aspect of leadership and they can be conducted diplomacy with by any player. Warlords remain neutral until a player demands obedience from them, becoming their vassal with the process.
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Warlords are independent governors, who have their own fiefdoms and control their own castles. They are adept at one aspect of leadership and they can be conducted diplomacy with by any player.
   
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While affiliated with a player, Warlords support them through their exclusive perks and set of commands. The player can issue the following commands:
Warlords can support their superiors through their perks and set of commands. In order to enjoy a warlord's benefits, the player needs to spend a set amount of diplomacy points to make them obey, then to give commands, such as sending weapons and reinforcements. Warlords can also be upgraded through 5 levels to bolster their capabilities over time.
 
   
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* '''<u>''Send resources''</u>''': For a limited amount of time, the player is sent a trickle of goods.
Warlord perks are permanent bonuses that stay in effect, as long as the warlord remains vassal of the player.
 
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* '''<u>''Send relief force''</u>''': After a set amount of time, the player gets a few units near their [[keep]].
==Archetypes==
 
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*'''<u>''Attack a target''</u>'''. The Warlord spawns an army group and marches against a target estate. The warlord commences the attack on his own.
Warlords belong to an archetype, denoting their skills and personalities. Each warlord has different strengths and skill sets, which the player can use at their disposal.
 
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*'''''<u>Providing bonuses</u>'''''. For a limited amount of time, the player is provided other resources, such as Spirit or Diplomacy points.
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*'''''<u>Upgrade castle</u>''''': The Warlord extends its castle, building additional defenses and adding to its troop garrison.
   
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Furthermore, the efficiency of warlords can be by spending by upgrading their rank, which improves both their shipments and passive perk effect. In order to use these options, players must generate and spend [[diplomacy]] points.
There are currently three known warlord personalities:
 
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*<u>'''The Turtle'''</u>: adept at fortifications and castles, a defensive lord.
 
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It should be noted that Warlords can never be crippled economically or militarily, namely they can always have the preset relief forces/attack groups ready, as well as they can always provide the resource shipments requested.
*<u>'''The Horse'''</u>: adept at creating big economies.
 
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*<u>'''The Pig'''</u>: adept at creating armies, an offensive lord.
 
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== Controlling warlords ==
==Trivia==
 
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*Only the Turtle's skills are shown in the teaser footages. The Turtle provides a bonus to wall and tower health, as well as he can be commanded to send weapons and strengthen defences (possibly for a short period of time). <ref>https://www.youtube.com/watch?v=2qv4h39Gahc</ref>
 
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=== Capture by force ===
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It is possible to take a Warlord by military force. This is done by "killing" their [[lord]] - forcing them to kneel -, and standing close to him for a few seconds. After enough time has passed, the Warlord becomes under control.
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A Warlord's lord are comparable to the player's in strength, excelling in single troop combat, but can become quickly overwhelmed even by a handful of melee troops.
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Keeping a steady garrison around a Warlord's barricades is a good idea in case a diplomatic takeover is a possibility.
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=== Diplomatic takeover ===
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It is also possible to take a Warlord by diplomatic influence. This involves spending diplomacy points on their panel in order to gain influence (20/10, or 50/20). Players must wait a little while after they got influence. When a Warlord's influence threshold has been met, a player can demand obedience from the Warlord and they will be granted his ownership after a capture bar has been completely filled. Different warlords require varying amounts of influence to take over.
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Converting diplomacy into influence can be set to auto on a Warlord's panel, which will always select the 20/10 option.
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Influence also decays over time, forcing players to regularly invest more into it in order to preserve diplomatic control.
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==Types==
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There is a total of 18 different warlords available. Twelve is available in the base game, with an additional 6 warlords coming from DLCs.
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{| class="fandom-table"
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!Warlord
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!Coat-of-arms
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!Description
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|-
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|[[File:SW The Mouse.png]]
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|[[Mouse warlord|The Mouse]]
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|Adept at basic industries. Easy to siege, offers various basic resource shipments.
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|-
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|[[File:SW The Pig.png]]
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|[[Pig warlord|The Pig]]
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|Adept at food production. Easy to siege, offers various food shipments.
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|-
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|[[File:SW The Crane.png]]
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|[[Crane warlord|The Crane]]
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|Adept at estate management. Easy to siege, offers various benefits related to gold and diplomacy.
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|-
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|[[File:SW The Tiger.png]]
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|[[Tiger warlord|The Tiger]]
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|Adept at siege warfare. Allows the construction of a siege camp and various army options.
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|-
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|[[File:SW The Ox.png]]
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|[[Ox warlord|The Ox]]
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|Adept at industries. Easy to siege, offers various raw material shipments.
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|-
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|[[File:SW The Turtle.png]]
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|[[Turtle warlord|The Turtle]]
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|Adept at constructing fortifications. Hard to siege, offers various upgrades to his castle.
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|-
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|[[File:SW The Horse.png]]
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|[[Horse warlord|The Horse]]
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|Adept at mounted combat. Easy to siege, offers various mounted army options.
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|-
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|[[File:SW The Dragon.png]]
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|[[Dragon warlord|The Dragon]]
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|Adept at gunpowder and siege. Hard to siege, offers various army options.
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|-
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|[[File:SW The Bear.png]]
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|[[Bear warlord|The Bear]]
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|Adept at military support. Hard to siege but easy to capture through diplomacy, increases the buff radius of Imperial Bannerman.
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|-
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|[[File:SW The Beetle.png]]
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|[[Beetle warlord|The Beetle]]
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|Adept at defence. Quite hard to siege but quite easy to capture through diplomacy, offers the construction of Field Hospital for troops healing.
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|-
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|[[File:The Wolf Warlord.png]]
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|[[Wolf warlord|The Wolf]]
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|Adept at military support. Hard to siege, increases the damage of allied infantry units.
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|-
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|[[File:The Lion.png]]
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|[[Lion warlord|The Lion]]
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|Adept at military support. Hard to siege, decreases the cost of allied siege units.
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|}
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<br />'''DLC warlords:'''
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{| class="fandom-table"
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!Warlord
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!Coat-of-arms
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!Description
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|-
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|[[File:SW The Panda.png]]
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|[[Panda warlord|The Panda]]
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|
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|-
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|[[File:SW The Rat.png]]
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|[[Rat warlord|The Rat]]
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|
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|-
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|[[File:SW The Monkey.png]]
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|[[Monkey warlord|The Monkey]]
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|
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|-
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|[[File:SW The Peacock.png]]
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|[[Peacock warlord|The Peacock]]
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|
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|-
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|[[File:SW The Grasshopper.png]]
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|[[Grasshopper warlord|The Grasshopper]]
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|
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|-
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|[[File:SW The Snake.png]]
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|[[Snake warlord|The Snake]]
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|
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|}
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[[ru:Военачальники]]
   
==References==
 
<references/>
 
 
[[Category:Stronghold Warlords]]
 
[[Category:Stronghold Warlords]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 14:09, 13 April 2024

Warlords are neutral players appearing alongside AI and human players in Stronghold Warlords.

Overview[]

Warlords are independent governors, who have their own fiefdoms and control their own castles. They are adept at one aspect of leadership and they can be conducted diplomacy with by any player.

While affiliated with a player, Warlords support them through their exclusive perks and set of commands. The player can issue the following commands:

  • Send resources: For a limited amount of time, the player is sent a trickle of goods.
  • Send relief force: After a set amount of time, the player gets a few units near their keep.
  • Attack a target. The Warlord spawns an army group and marches against a target estate. The warlord commences the attack on his own.
  • Providing bonuses. For a limited amount of time, the player is provided other resources, such as Spirit or Diplomacy points.
  • Upgrade castle: The Warlord extends its castle, building additional defenses and adding to its troop garrison.

Furthermore, the efficiency of warlords can be by spending by upgrading their rank, which improves both their shipments and passive perk effect. In order to use these options, players must generate and spend diplomacy points.

It should be noted that Warlords can never be crippled economically or militarily, namely they can always have the preset relief forces/attack groups ready, as well as they can always provide the resource shipments requested.

Controlling warlords[]

Capture by force[]

It is possible to take a Warlord by military force. This is done by "killing" their lord - forcing them to kneel -, and standing close to him for a few seconds. After enough time has passed, the Warlord becomes under control.

A Warlord's lord are comparable to the player's in strength, excelling in single troop combat, but can become quickly overwhelmed even by a handful of melee troops.

Keeping a steady garrison around a Warlord's barricades is a good idea in case a diplomatic takeover is a possibility.

Diplomatic takeover[]

It is also possible to take a Warlord by diplomatic influence. This involves spending diplomacy points on their panel in order to gain influence (20/10, or 50/20). Players must wait a little while after they got influence. When a Warlord's influence threshold has been met, a player can demand obedience from the Warlord and they will be granted his ownership after a capture bar has been completely filled. Different warlords require varying amounts of influence to take over.

Converting diplomacy into influence can be set to auto on a Warlord's panel, which will always select the 20/10 option.

Influence also decays over time, forcing players to regularly invest more into it in order to preserve diplomatic control.

Types[]

There is a total of 18 different warlords available. Twelve is available in the base game, with an additional 6 warlords coming from DLCs.

Warlord Coat-of-arms Description
SW The Mouse The Mouse Adept at basic industries. Easy to siege, offers various basic resource shipments.
SW The Pig The Pig Adept at food production. Easy to siege, offers various food shipments.
SW The Crane The Crane Adept at estate management. Easy to siege, offers various benefits related to gold and diplomacy.
SW The Tiger The Tiger Adept at siege warfare. Allows the construction of a siege camp and various army options.
SW The Ox The Ox Adept at industries. Easy to siege, offers various raw material shipments.
SW The Turtle The Turtle Adept at constructing fortifications. Hard to siege, offers various upgrades to his castle.
SW The Horse The Horse Adept at mounted combat. Easy to siege, offers various mounted army options.
SW The Dragon The Dragon Adept at gunpowder and siege. Hard to siege, offers various army options.
SW The Bear The Bear Adept at military support. Hard to siege but easy to capture through diplomacy, increases the buff radius of Imperial Bannerman.
SW The Beetle The Beetle Adept at defence. Quite hard to siege but quite easy to capture through diplomacy, offers the construction of Field Hospital for troops healing.
The Wolf Warlord The Wolf Adept at military support. Hard to siege, increases the damage of allied infantry units.
The Lion The Lion Adept at military support. Hard to siege, decreases the cost of allied siege units.


DLC warlords:

Warlord Coat-of-arms Description
SW The Panda The Panda
SW The Rat The Rat
SW The Monkey The Monkey
SW The Peacock The Peacock
SW The Grasshopper The Grasshopper
SW The Snake The Snake